Friday, 14 May 2010
exam practice question
Monday, 10 May 2010
"practice question"
Friday, 7 May 2010
DO THESE QUESTION
A2 G325 Section A: Qu 1a prompt questions
Remember, for this question (1a) you discuss both FOUNDATION AND ADVANCED production portfolios. For question 1b you focus on one production only.
The following prompt questions should help you to organise your thinking (and hopefully revision notes) for Section A, question 1a.
Digital Technology
• How has digital technology helped you to capture your ideas for media production?
• What benefits do digital technologies offer over analogue? Are there any disadvantages?
• How did digital technology influence your work in post-production – for example in the creation of video effects, or the manipulation of images.
• How have your skills with digital technology developed, and how has this influenced your productions?
• What role might digital technology play in the distribution of work such as yours?
Creativity
• What features of your work would you say are original to you?
• Which media texts and producers have influenced your creative decisions?
• How successfully does your work engage its audience and provoke its interest?
• Consider some of the creative choices you had to make during the course of your production – how to use cameras, lighting, dialogue, colour etc. How did you make these decisions, and how did these contribute to the final production?
Research and planning
• How did your research into genre contribute to your production work?
• How did your research into audience contribute to your production work?
• How did your research into institutions responsible for the production and regulation of the media influence your production work?
• What pre-production planning techniques did you employ (scripting, storyboarding, shot-lists etc.)? How effective was your planning – how did it help you in the production phase?
• What did you learn from planning your first production that helped you to improve your planning for the second?
• How did you use audience feedback to influence your production work while it was in progress?
Post-production
• How much of your text was ‘created’ only in post-production?
• What technologies did you use to modify your raw material. How did this change the meaning of your work?
• How much did you manipulate sync sound or create new sound for your text? What effect did that have on your text?
• How much of your footage ended up ‘on the cutting room floor’ (unused) and why?
Using conventions from real media texts
• In what ways have your productions used or developed conventions adopted from real media products?
• In what ways have your productions challenged or played with conventions adopted from real media products?
• In other words, is your work generic, or postmodern – or both?
• Some media producers adopt a style of working that is quite distinctive – explore how work you have produced may have been influenced by your own favourite producers/directors/designers/publishers.
Try and offer specific textual examples from your production work to illustrate your points......make the examiner see what they can't see - use technical language: Mise-en-scene, camera angles, editing, sound....
Thursday, 25 March 2010
3.6billion dollor industry mainly produced in black and white as its cheaper
If the cheap phonebook size copies get succesful then they are reprinted as paperback books asnd then occasionally become anime.
Manga : wimsical pictures
post war country, ultranationalist (bmp type thing), rebuilding politcally, literally, economically and socially after war = explosion of creativity
Osamu Tezuka was big then
boys and men became the main audience : topics = time travel space explosions
in 1969 female artist arrived and wrote shojo which = romantic emotionally intense narrative
Shonen = young boys up to 18, gross humour and action
bishojo girls = porn star style pretty girls
sento girls = heavily armed female warriors
relaxed sensorship = elicit sex scene
Gekiga = dark violent realistic manga that shows the grim realities of life
In the 80's and 90's comics like pokemon and dragon ball z made their debut.
Sales tripled in
however sales have now droped by half from 1995 for many reasons:
Online availability, sold out as it appeals to masses rather than being an art form, fanfic, not in the market in western culture as its seen as nerdy
Even though the popularity has dropped it is still a massive industry
if manga fails then things that grow from that will to and japan will loose a vital culture factor
Friday, 19 March 2010
Essay Question
Thursday, 18 March 2010
Land of the Rising Sun
Friday, 26 February 2010
Evalutation Points
In what ways does your media product use, develop or challenge forms and conventions of real media products?
I looked into a lot of current music videos before my production went into action so that I knew what sort of things an audience would expect. I used audience research to
What have you learned from your audience feedback?
I have learned that it is useful to gauge how people see your work because even if you know why something is the way it is, some people see it other way and if it misunderstood by the majority sometimes you need to tweak it to make it more acceptable to an audience
How are you going to present your evaluation?
Have a video with writing text that looks and sounds like its being scribbled. maybe with a voice over. Do an interview, maybe mock the movie interviews you have, like make a giant poster to sit in the background and have someone interview me. Directors commentary over the music video.
Targets
Friday, 29 January 2010
Timed Essay
Sunday, 24 January 2010
Rashomon
This story shows the japanese culture in many ways:
The setting: The first group of men are in a old temple? and there are lots of shots of religious and cultural statues.
The costume: When the murder scene is being described, the costume of the wife and husband are typically tradition japanese clothes, with the woman in a kimono hiding her face and a man in a kimono with a long sword and bow and arrow. The hair and make-up is also typically japanese, and the womans eyebrows were painted in a way that was common at the time it was set.
Gender: the main woman is hysterical and sums up the general "old-time" opinion that woman were emotional, the men fall into certain stereotypes, the priest, the bandit and the ninja type guy.